Numerical Relativity is the use of a computer to simulate
the Einstein-Hilbert field equations. These relate the curvature of space-time,
denoted by the trace-free Ricci curvature tensor, and the cosmological constant
to the stress-energy-momentum tensor:
It also appears with the Einstein tensor (which is the same
thing as the trace-free Ricci curvature tensor)
These equations can be categorized as nonlinear wave
equations in 4-dimensional space-time.
Unlike the space-time of Newton, or even
of special relativity, the space-time of general relativity can be curved. This
curved space-time has the general form of a pseudo-Riemman manifold, that has
the general metric:
Almost immediately after the discovery of the field
equations of gravity, Schwarzchild published his solution to a radially
symmetric space-time, the Schwarzchild metric (in units in which the speed of
light, c, is equal to unity):
Several other analytical solutions soon followed, including
Einstien’s own steady-state cosmological model, de Sitter’s exponentially
growing vacuum solution, and Friedmann’s more general cosmological model (also
called the Friedmann–LemaĆ®tre–Robertson–Walker cosmological model.) Except for
Einstein’s steady-state universe model, versions of these models are still used
as approximations to the cosmology of our universe today.
Unfortunately, to go beyond symmetric geometries to more realistic systems, the Einstein-Hilbert field equations need to be solved numerically.
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